> For the complete documentation index, see [llms.txt](https://god-studios.gitbook.io/god-studios/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://god-studios.gitbook.io/god-studios/jeikobu-resources/jeikobu-market-robbery.md).

# Jeikobu - Market Robbery

Synchronized market robbery for FiveM with 20 stores, clerk/register gameplay, numbered safe keys, rear-safe minigame, admin controls, and configurable integrations.

Rob **20 base-map markets** through a synchronized robbery flow. Threaten the clerk or break the front registers, collect cash, search for market-specific safe keys, and open the rear safe through a 3D dial minigame.

The resource supports cash or inventory-item rewards, synchronized multiplayer states, persistent SQL cooldowns, configurable police and dispatch requirements, and multiple interaction providers.

## Features

* 20 configured base-map markets
* Clerk surrender and armed resistance behavior
* Breakable front registers and cash collection
* 20 market-specific numbered safe keys
* 3D rear-safe dial minigame with configurable difficulty
* Cash or inventory-item payouts
* Persistent SQL settings and cooldowns
* In-game administration through `/marketadmin`
* Jeikobu Interact, ox\_target, qb-target, custom, or built-in text interaction
* QBCore, Qbox, ESX Legacy, and Standalone support
* English, Turkish, German, Spanish, and Arabic locales
* Multiplayer-ready synchronized robbery state

Start with **Installation Guide**, then register the required keys under **Inventory & Keys**. Use **Player Guide** for the robbery flow and **Configuration Guide** for server settings.

{% hint style="info" %}
Public market blips are not created. Authorized administrators can set a waypoint to a market from the admin panel.
{% endhint %}
