God Studios
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  • Welcome
  • GOD - Prop Robbery & Selling System
    • How It Works
    • Code Breakdown
    • Customization
  • GOD -Dynamic Spotlights & Detection System
    • How It Works
    • Code Breakdown
    • Customization
  • GOD - Laser System
    • Overivew
    • Usage
  • GOD - Crosshair Generator
  • God - Impound System
    • How It Works
    • Installation Guide: Impound System
  • GOD - Car Parts Stealing
    • How It Works
    • Installation Guide: Car Parts Stealing
  • GOD - Nail Trap System
    • How It Works
    • Installation Guide: Nail Trap System
    • Configuration Guide: Nail Trap System
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  1. GOD -Dynamic Spotlights & Detection System

Code Breakdown

🌟 Core Configuration

local direction = 0.05
local lightRange = 2.0
local lightMoveSpeed = 2.5
  • direction: Determines the movement direction multiplier.

  • lightRange: Defines the detection radius of the spotlight.

  • lightMoveSpeed: Controls how fast the spotlight oscillates.

🎯 Player Detection Function

function isPlayerInLightArea(playerCoords, lightPosition, radius)
    return Vdist(playerCoords, lightPosition) < radius
end
  • Checks if the player’s position is within the light’s detection radius.

🚨 Police Alert System

if GetGameTimer() - lastPoliceNotification > policeCooldown then
    PoliceNotificationEvent()
    lastPoliceNotification = GetGameTimer()
end
  • Ensures police are not spam-notified by enforcing a cooldown period.

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Last updated 4 months ago