Code Breakdown

🌟 Core Configuration

local direction = 0.05
local lightRange = 2.0
local lightMoveSpeed = 2.5
  • direction: Determines the movement direction multiplier.

  • lightRange: Defines the detection radius of the spotlight.

  • lightMoveSpeed: Controls how fast the spotlight oscillates.

🎯 Player Detection Function

function isPlayerInLightArea(playerCoords, lightPosition, radius)
    return Vdist(playerCoords, lightPosition) < radius
end
  • Checks if the player’s position is within the light’s detection radius.

🚨 Police Alert System

if GetGameTimer() - lastPoliceNotification > policeCooldown then
    PoliceNotificationEvent()
    lastPoliceNotification = GetGameTimer()
end
  • Ensures police are not spam-notified by enforcing a cooldown period.

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