> For the complete documentation index, see [llms.txt](https://god-studios.gitbook.io/god-studios/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://god-studios.gitbook.io/god-studios/god-prop-robbery-and-selling-system.md).

# GOD - Prop Robbery & Selling System

### **💰 Overview**

The **Prop Robbery & Selling System** allows players to steal specific props, such as ATMs, and sell them for a reward. This system includes interactions, animations, and a drop-off NPC where stolen items can be exchanged for money. Ideal for heist-based gameplay and immersive roleplay experiences!

#### **✨ Key Features**

🛠 **Interactive Prop Robbery** – Players can interact with specific props to initiate a robbery sequence.

💸 **Dynamic Reward System** – Each successful robbery grants a random reward within a configured range.

🔧 **Configurable Item Requirements** – Players must possess specific items to execute a robbery.

🚓 **Police Notification Chance** – Configurable probability for notifying the police when a robbery occurs.

🎭 **Custom Animations** – Realistic robbery animations for immersive gameplay.

🎯 **Targeting System Compatibility** – Supports `qb-target` and `ox_target` for interactions.

📦 **Drop-Off Mechanic** – Stolen items must be delivered to an NPC for conversion into cash.
