# How It Works

#### **1️⃣ Initiating a Robbery**

* Players approach a designated prop (e.g., an ATM).
* The system checks if the player possesses the required item.
* If successful, a **Word Scramble Minigame** is triggered to simulate hacking.
* Upon success, the prop is removed, and a stolen item is attached to the player.
* A reward is calculated based on configuration settings.
* There is a chance that the **police will be notified** based on probability settings.

#### **2️⃣ Delivering the Stolen Item**

* Players must take the stolen item to a **drop-off NPC**.
* The system verifies that the player has an item to deliver.
* If successful, the prop is removed from the player's possession.
* The player receives their **monetary reward** for the stolen item.

### **Summary**

* **Prop Robbery System**: Players can steal designated props.
* **Minigame Mechanic**: Word scramble minigame determines robbery success.
* **Police Notification**: Configurable probability of triggering an alert.
* **Drop-Off Mechanic**: Players must deliver stolen props to an NPC.
* **Targeting System Support**: Compatible with `qb-target` and `ox_target`.

> **Bring a new level of immersion to your server with this interactive robbery and selling system!** 🚨💰


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