Configuration Guide
Laser System Usage
Config File Location
The main configuration file is located at: shared/config.lua
Configuration Options
Framework Selection
-- Core framework selection: "QBCore" for qb-core, "ESX" for es_extended, or "Qbox" for qbox_core
J0.Core = "QBCore"Options:
"QBCore"- For QBCore framework"ESX"- For ESX framework"Qbox"- For Qbox framework
Inventory System Selection
-- Inventory system selection: "qb" for QB inventory or "ox" for ox inventory
J0.Inventory = 'ox'Options:
'ox'- For OX-Inventory'qb'- For QB-Inventory
Laser Configuration
Configuration Parameters Explained
cooldown_on_place
Type:
booleanDefault:
trueDescription: Enables a cooldown period after placing a laser to prevent spam placement
cooldown_time
Type:
number(seconds)Default:
5Description: The duration of the cooldown period in seconds
shop_coords
Type:
vector4Default:
vector4(221.57, -1514.10, 28.29, 227.77)Description: The coordinates and heading for the shop NPC location
Format:
vector4(X, Y, Z, Heading)How to find coordinates: Use
/tpcommand or a coordinate finder script in-game
shop_ped
Type:
stringDefault:
's_m_m_fiboffice_02'Description: The ped model hash for the shop NPC
Common ped models:
's_m_m_fiboffice_02'- FIB Office Worker's_m_y_ammucity_01'- Ammunation Worker's_m_m_shop_mask'- Shop Mask Vendor's_m_y_shop_mask'- Shop Mask Vendor (Young)Or any other valid GTA V ped model
items
Type:
tableDescription: Array of items available for purchase at the shop
Structure:
Example Custom Configuration
Database Configuration
The laser system uses a JSON file for persistent storage: shared/database.json
Database Structure
Warning: Do not manually edit
database.jsonwhile the server is running. The file is automatically managed by the script.
Laser Properties
Each laser has the following properties (stored in database):
laserId: Unique identifier for the laser
start: Starting coordinates (vector3)
finish: Ending coordinates (vector3)
color: RGBA color array
[R, G, B, A](0-255)isOwnedByPolice: Boolean indicating if it's a police laser
control: Boolean indicating if detection is enabled
still: Boolean for movement behavior
isMoving: Boolean indicating if laser moves
movement: Movement configuration (currently not fully implemented in UI)
Performance Considerations
Lasers are only rendered when players are within 50 units of the laser start point
The detection system uses optimized distance calculations
Database is only written to when lasers are created or removed
Configuration complete! Customize the settings to match your server's needs.
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